PhysicsAPI reference
Class Autotile
Namespace: MicroEngine.World
Assembly: MicroEngine.Physics.Tiles.dll
Guide: Tile maps and collision
Helpers for picking tile sprites from their neighbours.
public static class AutotileInheritance
Methods
Mask4(TileLayer, int, int, Func<int, bool>, bool)
4-bit mask: 1 = up, 2 = right, 4 = down, 8 = left neighbour matches.
public static int Mask4(TileLayer layer, int x, int y, Func<int, bool> same, bool outsideMatches = true)Parameters
layer TileLayer
x int
y int
outsideMatches bool