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API reference

Namespace MicroEngine.Saves

Saves as an optional engine module: the module that registers a save store as a service of the engine.

Guide: Persistence

Classes

SavesModule

Saves as an engine module: registers Store as the engine’s SaveStore service, so other modules (achievements) and the game’s systems find it in the services. It schedules no frame system and writes nothing by itself: a slot is written when someone saves it. A composition that never adds the module has no store service, and a game that never creates a store writes no file.