API reference
Namespace MicroEngine.Saves
Saves as an optional engine module: the module that registers a save store as a service of the engine.
Guide: Persistence
Classes
Saves as an engine module: registers Store as the engine’s SaveStore service, so other modules (achievements) and the game’s systems find it in the services. It schedules no frame system and writes nothing by itself: a slot is written when someone saves it. A composition that never adds the module has no store service, and a game that never creates a store writes no file.