API reference
Namespace MicroEngine
Basic value types: colours, rectangles, maths and easing helpers.
Guide: Graphics
Namespaces
Classes
Standard easing curves mapping 0..1 to 0..1 (some overshoot).
Small numeric helpers that games repeatedly need for feel and motion.
Structs
A floating-point RGBA colour in linear light, for blending, lighting and anything that adds or scales colours. Channels are not clamped (values above 1 are brighter than white). Color is the 8-bit sRGB form used to store and name colours; convert with FromSrgb and ToSrgb.
An 8-bit-per-channel, non-premultiplied RGBA color.
Axis-aligned rectangle in world or screen units (Y grows downward).