Skip to content

Neon Rift asset credits

Every file under Content/ comes from the packs below. All are released under CC0 1.0 (public domain dedication); credit is not required and is given here gladly. Licences were checked on each OpenGameArt page and in the licence files bundled with the packs (2026-10-30).

Files were only repackaged: animation frames were joined into horizontal strips (hero/run.png holds the eight run-N.png frames side by side, and so on), and two music tracks were downmixed to mono 22.05 kHz to keep the repository small. Pixels were not edited; the aiming arm poses are derived at load time in code.

Art — Luis Zuno (@ansimuz)

Content Pack Source
hero/*, enemies/drone.png, enemies/turret.png, fx/shot*.png, fx/explosion-big.png, stages/city/* Warped City https://opengameart.org/content/warped-city
enemies/trooper-*.png, enemies/egg-*.png, fx/enemy-bullet.png, fx/explosion.png, stages/lab/tileset.png Warped City 2 https://opengameart.org/content/warped-city-2
stages/grotto/* Warped Super Grotto Escape https://opengameart.org/content/warped-super-grotto-escape-pack
stages/lab/back.png, middle.png, front.png, tank-*.png, support.png Warped Sci-fi Lab https://opengameart.org/content/warped-sci-fi-lab
bosses/* Warped Vehicles https://opengameart.org/content/warped-vehicles
fx/bolt.png, pulse.png, charged.png, crossed.png, waveform.png, hit1-5.png Warped Shooting FX https://opengameart.org/content/warped-shooting-fx
enemies/skiff.png Warped Space Shooter https://opengameart.org/content/warped-space-shooter

Music

File Track Author Source
music/city.ogg Cyber Runner Ansimuz https://opengameart.org/content/cyber-runner-music
music/grotto.ogg Up and Right Ansimuz https://opengameart.org/content/up-and-right
music/lab.ogg Chiptune Run Jump Duck Ansimuz https://opengameart.org/content/chiptune-run-jump-duck
music/boss.ogg Boss Fight 2 Ansimuz https://opengameart.org/content/boss-fight-2
music/title.wav, music/ending.wav Title Screen, Ending (Retro Game Music Pack) Juhani Junkala https://opengameart.org/content/5-chiptunes-action

Sound effects — Juhani Junkala

sfx/*.wav are single files from “The Essential Retro Video Game Sound Effects Collection [512 sounds]” (https://opengameart.org/content/512-sound-effects-8-bit-style), renamed by use:

File Original
shot, rapid Weapons/Single Shot Sounds/sfx_weapon_singleshot2, singleshot7
spread Weapons/Shotgun/sfx_weapon_shotgun1
laser, enemy-shot Weapons/Lasers/sfx_wpn_laser3, laser8
cannon Weapons/Cannon/sfx_wpn_cannon2
hit, clank General Sounds/Simple Damage Sounds/sfx_damage_hit3, Impacts/sfx_sounds_impact3
explode, explode-medium, explode-big Explosions/Short/sfx_exp_short_hard2, Medium Length/sfx_exp_medium3, Long/sfx_exp_long2
player-death, robot-death Death Screams/Human/sfx_deathscream_human3, Robot/sfx_deathscream_robot1
jump, land Movement/Jumping and Landing/sfx_movement_jump10, jump10_landing
powerup, one-up General Sounds/Positive Sounds/sfx_sounds_powerup2, powerup6
fanfare, victory General Sounds/Fanfares/sfx_sounds_fanfare1, fanfare3
menu-move, menu-select General Sounds/Menu Sounds/sfx_menu_move1, sfx_menu_select1
pause-in, pause-out General Sounds/Pause Sounds/sfx_sounds_pause1_in, pause1_out
alarm General Sounds/Alarms/Alarms/sfx_alarm_loop2

Not used

The music bundled inside Warped City (by Pascal Belisle) carries an attribution-only licence and is not included.