Neon Rift asset credits
Every file under Content/ comes from the packs below. All are released under
CC0 1.0 (public domain dedication); credit is not
required and is given here gladly. Licences were checked on each OpenGameArt page and in the licence files
bundled with the packs (2026-10-30).
Files were only repackaged: animation frames were joined into horizontal strips (hero/run.png holds the
eight run-N.png frames side by side, and so on), and two music tracks were downmixed to mono 22.05 kHz to
keep the repository small. Pixels were not edited; the aiming arm poses are derived at load time in code.
Art — Luis Zuno (@ansimuz)
| Content | Pack | Source |
|---|---|---|
hero/*, enemies/drone.png, enemies/turret.png, fx/shot*.png, fx/explosion-big.png, stages/city/* |
Warped City | https://opengameart.org/content/warped-city |
enemies/trooper-*.png, enemies/egg-*.png, fx/enemy-bullet.png, fx/explosion.png, stages/lab/tileset.png |
Warped City 2 | https://opengameart.org/content/warped-city-2 |
stages/grotto/* |
Warped Super Grotto Escape | https://opengameart.org/content/warped-super-grotto-escape-pack |
stages/lab/back.png, middle.png, front.png, tank-*.png, support.png |
Warped Sci-fi Lab | https://opengameart.org/content/warped-sci-fi-lab |
bosses/* |
Warped Vehicles | https://opengameart.org/content/warped-vehicles |
fx/bolt.png, pulse.png, charged.png, crossed.png, waveform.png, hit1-5.png |
Warped Shooting FX | https://opengameart.org/content/warped-shooting-fx |
enemies/skiff.png |
Warped Space Shooter | https://opengameart.org/content/warped-space-shooter |
Music
| File | Track | Author | Source |
|---|---|---|---|
music/city.ogg |
Cyber Runner | Ansimuz | https://opengameart.org/content/cyber-runner-music |
music/grotto.ogg |
Up and Right | Ansimuz | https://opengameart.org/content/up-and-right |
music/lab.ogg |
Chiptune Run Jump Duck | Ansimuz | https://opengameart.org/content/chiptune-run-jump-duck |
music/boss.ogg |
Boss Fight 2 | Ansimuz | https://opengameart.org/content/boss-fight-2 |
music/title.wav, music/ending.wav |
Title Screen, Ending (Retro Game Music Pack) | Juhani Junkala | https://opengameart.org/content/5-chiptunes-action |
Sound effects — Juhani Junkala
sfx/*.wav are single files from “The Essential Retro Video Game Sound Effects Collection [512 sounds]”
(https://opengameart.org/content/512-sound-effects-8-bit-style), renamed by use:
| File | Original |
|---|---|
| shot, rapid | Weapons/Single Shot Sounds/sfx_weapon_singleshot2, singleshot7 |
| spread | Weapons/Shotgun/sfx_weapon_shotgun1 |
| laser, enemy-shot | Weapons/Lasers/sfx_wpn_laser3, laser8 |
| cannon | Weapons/Cannon/sfx_wpn_cannon2 |
| hit, clank | General Sounds/Simple Damage Sounds/sfx_damage_hit3, Impacts/sfx_sounds_impact3 |
| explode, explode-medium, explode-big | Explosions/Short/sfx_exp_short_hard2, Medium Length/sfx_exp_medium3, Long/sfx_exp_long2 |
| player-death, robot-death | Death Screams/Human/sfx_deathscream_human3, Robot/sfx_deathscream_robot1 |
| jump, land | Movement/Jumping and Landing/sfx_movement_jump10, jump10_landing |
| powerup, one-up | General Sounds/Positive Sounds/sfx_sounds_powerup2, powerup6 |
| fanfare, victory | General Sounds/Fanfares/sfx_sounds_fanfare1, fanfare3 |
| menu-move, menu-select | General Sounds/Menu Sounds/sfx_menu_move1, sfx_menu_select1 |
| pause-in, pause-out | General Sounds/Pause Sounds/sfx_sounds_pause1_in, pause1_out |
| alarm | General Sounds/Alarms/Alarms/sfx_alarm_loop2 |
Not used
The music bundled inside Warped City (by Pascal Belisle) carries an attribution-only licence and is not included.