API reference
Namespace MicroEngine.Achievements
Achievements as an optional engine module: the module that registers the tracker as a service of the engine and writes its progress.
Guide: Achievements
Classes
Achievements as an engine module: registers Tracker as the engine’s AchievementTracker
service and schedules SystemName in PostFixed, which writes pending progress
about once a second of simulated time (FlushInterval; unlocks are written at once by the tracker) and
raises Stepped every step; progress is written too when the platform suspends the game. A composition
that never adds the module has no tracker, no system and no achievement file. The Game façade adds it when the game
declares achievements (TrackAchievements before the engine is composed).