PhysicsAPI reference
Namespace MicroEngine.Physics.Tiles
The tile backend of the physics contract: tile grids as static geometry, the exact swept mover, one-way platforms and moving solids that push and carry bodies.
Guide: Physics worlds
Classes
The tile backend of IPhysicsWorld2D: static and kinematic bodies with axis-aligned box shapes, tile grids as static geometry (AddTiles), and an exact swept mover. It declares TileGeometry, OneWayPlatforms and MovingSolids; it has no dynamic bodies, so ContactEvents is always empty, and every other capability throws PhysicsCapabilityException.