KernelAPI reference
Class WaitSeconds
Namespace: MicroEngine.Scenes
Assembly: MicroEngine.dll
Guide: Scenes
Yield instruction that pauses a coroutine for a number of seconds; create it with Seconds.
public sealed record WaitSeconds : IEquatable<WaitSeconds>Inheritance
Implements
Constructors
WaitSeconds(float)
Yield instruction that pauses a coroutine for a number of seconds; create it with Seconds.
public WaitSeconds(float Seconds)Parameters
Seconds float
Update time to wait, in seconds.
Properties
Seconds
Update time to wait, in seconds.
public float Seconds { get; init; }Property Value
Methods
<Clone>$()
public WaitSeconds <Clone>$()Returns
Deconstruct(out float)
public void Deconstruct(out float Seconds)Parameters
Seconds float
Equals(object?)
public override bool Equals(object? obj)Parameters
obj object?
Returns
Equals(WaitSeconds?)
public bool Equals(WaitSeconds? other)Parameters
other WaitSeconds?
Returns
GetHashCode()
public override int GetHashCode()Returns
ToString()
public override string ToString()Returns
Operators
operator ==(WaitSeconds?, WaitSeconds?)
public static bool operator ==(WaitSeconds? left, WaitSeconds? right)Parameters
left WaitSeconds?
right WaitSeconds?
Returns
operator !=(WaitSeconds?, WaitSeconds?)
public static bool operator !=(WaitSeconds? left, WaitSeconds? right)Parameters
left WaitSeconds?
right WaitSeconds?