PlatformAPI reference
Class DesktopLauncher
Namespace: MicroEngine.Raylib
Assembly: MicroEngine.Raylib.dll
Guide: Backends and platforms
Entry point for desktop games on raylib only: the shared launcher model (GameHost, the arguments of
GameLauncher) with the raylib and headless platforms. Games that should run on the
recommended platform of each system use MicroEngine.Desktop.DesktopLauncher instead.
public static class DesktopLauncherInheritance
Methods
CreateCatalog()
A new catalog with the raylib and headless platforms.
public static PlatformCatalog CreateCatalog()Returns
Run(Action<HostBuilder>, string[])
Runs the game a composition chooses (the game’s Configure entry point); returns the process exit code.
public static int Run(Action<HostBuilder> configure, string[] args)Parameters
configure Action<HostBuilder>
args string[]
Returns
Run(Game, string[])
Runs game with the arguments of GameLauncher; returns the process exit code.
public static int Run(Game game, string[] args)Parameters
game Game
args string[]