PlatformAPI reference
Enum AudioSinkSchedule
Namespace: MicroEngine.Platform
Assembly: MicroEngine.Platform.dll
Guide: The platform host
Who calls a sink’s AudioRender.
public enum AudioSinkScheduleFields
HostPump = 1
The host calls Pump once per frame on the main thread, which calls AudioRender (browsers: an AudioWorklet queue filled up to 100 ms ahead; tests: an offline sink rendering exactly one simulation step per pump).
SinkThread = 0
The sink calls AudioRender on a thread it owns, and Pump does nothing (SDL3 platforms: a feeder thread keeping 60 ms queued in SDL’s audio stream).