KernelAPI reference
Interface IEngineModule
Namespace: MicroEngine.Kernel
Assembly: MicroEngine.Kernel.dll
Guide: Modules and the frame schedule
A part of the engine or of a game that registers itself: services, frame systems, capabilities, settings and lifecycle handlers, all from Configure. Rendering, input, audio, scenes and the game itself are modules.
public interface IEngineModuleMethods
Configure(EngineBuilder)
Registers what the module provides on builder; called once, when the module is added.
void Configure(EngineBuilder builder)Parameters
builder EngineBuilder