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KernelAPI reference

Interface IEngineModule

Namespace: MicroEngine.Kernel
Assembly: MicroEngine.Kernel.dll
Guide: Modules and the frame schedule

A part of the engine or of a game that registers itself: services, frame systems, capabilities, settings and lifecycle handlers, all from Configure. Rendering, input, audio, scenes and the game itself are modules.

C#
public interface IEngineModule

Methods

Configure(EngineBuilder)

Registers what the module provides on builder; called once, when the module is added.

C#
void Configure(EngineBuilder builder)

Parameters

builder EngineBuilder