InputAPI reference
Struct TouchEvent
Namespace: MicroEngine.Input
Assembly: MicroEngine.Input.Touch.dll
Guide: Input
One change of one finger, in the touch screen’s pixels (Size).
public readonly struct TouchEvent : IEquatable<TouchEvent>Implements
Constructors
TouchEvent(long, TouchPhase, Vector2)
One change of one finger, in the touch screen’s pixels (Size).
public TouchEvent(long Finger, TouchPhase Phase, Vector2 Position)Parameters
Finger long
Identifies the finger from Began until it ends or is cancelled.
Phase TouchPhase
Position Vector2
Properties
Finger
Identifies the finger from Began until it ends or is cancelled.
public long Finger { get; init; }Property Value
Phase
public TouchPhase Phase { get; init; }Property Value
Position
public Vector2 Position { get; init; }Property Value
Methods
Deconstruct(out long, out TouchPhase, out Vector2)
public void Deconstruct(out long Finger, out TouchPhase Phase, out Vector2 Position)Parameters
Finger long
Phase TouchPhase
Position Vector2
Equals(object)
public override bool Equals(object obj)Parameters
obj object
Returns
Equals(TouchEvent)
public bool Equals(TouchEvent other)Parameters
other TouchEvent
Returns
GetHashCode()
public override int GetHashCode()Returns
ToString()
public override string ToString()Returns
Operators
operator ==(TouchEvent, TouchEvent)
public static bool operator ==(TouchEvent left, TouchEvent right)Parameters
left TouchEvent
right TouchEvent
Returns
operator !=(TouchEvent, TouchEvent)
public static bool operator !=(TouchEvent left, TouchEvent right)Parameters
left TouchEvent
right TouchEvent