InputAPI reference
Class InputLayerOrder
Namespace: MicroEngine.Input
Assembly: MicroEngine.Input.dll
Guide: Input
The orders of the engine’s own layers. Higher orders see events first; gameplay is below every layer.
public static class InputLayerOrderInheritance
Fields
Game
Game layers that sit right above gameplay (100).
public const int Game = 100Field Value
TouchControls
The on-screen touch controls (200).
public const int TouchControls = 200Field Value
UI
User interface: menus, dialogs, text fields (300).
public const int UI = 300