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InputAPI reference

Class InputLayerOrder

Namespace: MicroEngine.Input
Assembly: MicroEngine.Input.dll
Guide: Input

The orders of the engine’s own layers. Higher orders see events first; gameplay is below every layer.

C#
public static class InputLayerOrder

Inheritance

object ← InputLayerOrder

Fields

Game

Game layers that sit right above gameplay (100).

C#
public const int Game = 100

Field Value

int

TouchControls

The on-screen touch controls (200).

C#
public const int TouchControls = 200

Field Value

int

UI

User interface: menus, dialogs, text fields (300).

C#
public const int UI = 300

Field Value

int