KernelAPI reference
Enum WindowMode
Namespace: MicroEngine.Core
Assembly: MicroEngine.dll
Guide: Game lifecycle and time
How the game’s window covers the screen (WindowMode, WindowMode).
public enum WindowModeFields
ExclusiveFullscreen = 2
Exclusive full screen at the display’s desktop resolution and refresh rate, where the backend offers it (SDL and raylib on desktop); elsewhere the same as Fullscreen.
Fullscreen = 1
A borderless window covering its display at the display’s current resolution: switching is instant and other windows can show above it.
Windowed = 0
A window the player can move and resize (the default on desktop).