KernelAPI reference
Class AchievementSaveData
Namespace: MicroEngine.Core
Assembly: MicroEngine.Achievements.dll
Guide: Game lifecycle and time
What is written to the save slot. Entries are keyed by achievement id.
public sealed class AchievementSaveDataInheritance
Constructors
AchievementSaveData()
public AchievementSaveData()Properties
Entries
Saved state per achievement id.
public Dictionary<string, AchievementRecord>? Entries { get; set; }Property Value
Dictionary<string, AchievementRecord>?
Version
Format version of the saved data.
public int Version { get; set; }