AudioAPI reference
Class AudioBus
Namespace: MicroEngine.Audio
Assembly: MicroEngine.Audio.dll
Guide: Audio
A named mix stage: the sounds and buses under it are scaled by its Volume. Buses form a tree under “master”: a bus is created under a parent that already exists and is never moved, so there is no cycle.
public sealed class AudioBusInheritance
Properties
Name
The bus’s name.
public string Name { get; }Property Value
Parent
The bus it plays into; null for “master”.
public AudioBus? Parent { get; }Property Value
Volume
Gain of everything on the bus, clamped to 0..4; it changes at the frame of the current step.
public float Volume { get; set; }