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AudioAPI reference

Class AudioAssetLoaders

Namespace: MicroEngine.Audio
Assembly: MicroEngine.Audio.dll
Guide: Audio

The audio loaders of the content store (Game.Assets.Sound, Game.Assets.Music): “sound” decodes a PCM WAV file into an AudioClip (“.wav”), and “music” reads a music file’s bytes as EncodedAudio (“.ogg”, “.mp3”; a “.wav” asked for as music too).

C#
public static class AudioAssetLoaders

Inheritance

object ← AudioAssetLoaders

Fields

Music

The kind of music files (EncodedAudio).

C#
public const string Music = "music"

Field Value

string

Sound

The kind of decoded sound effects (AudioClip).

C#
public const string Sound = "sound"

Field Value

string

Methods

Register(AssetLoaderRegistry)

Registers both loaders in loaders (Game.Assets has them already).

C#
public static void Register(AssetLoaderRegistry loaders)

Parameters

loaders AssetLoaderRegistry