AudioAPI reference
Class AudioAssetLoaders
Namespace: MicroEngine.Audio
Assembly: MicroEngine.Audio.dll
Guide: Audio
The audio loaders of the content store (Game.Assets.Sound, Game.Assets.Music): “sound” decodes a PCM WAV file into an AudioClip (“.wav”), and
“music” reads a music file’s bytes as EncodedAudio (“.ogg”, “.mp3”; a “.wav” asked for as music too).
public static class AudioAssetLoadersInheritance
Fields
Music
The kind of music files (EncodedAudio).
public const string Music = "music"Field Value
Sound
The kind of decoded sound effects (AudioClip).
public const string Sound = "sound"Field Value
Methods
Register(AssetLoaderRegistry)
Registers both loaders in loaders (Game.Assets has them already).
public static void Register(AssetLoaderRegistry loaders)Parameters
loaders AssetLoaderRegistry