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PhysicsAPI reference

Enum BodyKind

Namespace: MicroEngine.Physics
Assembly: MicroEngine.Physics.dll
Guide: Physics worlds

How a body moves.

C#
public enum BodyKind

Fields

Dynamic = 2

Moved by the solver (gravity, velocities, contacts). Needs DynamicBodies.

Kinematic = 1

Moved only by the game, through Move (collide-and-slide) or SetPosition (teleport); characters and moving platforms. Common contract.

Static = 0

Never moves by itself (level geometry). Common contract.