PhysicsAPI reference
Enum BodyKind
Namespace: MicroEngine.Physics
Assembly: MicroEngine.Physics.dll
Guide: Physics worlds
How a body moves.
public enum BodyKindFields
Dynamic = 2
Moved by the solver (gravity, velocities, contacts). Needs DynamicBodies.
Kinematic = 1
Moved only by the game, through Move (collide-and-slide) or SetPosition (teleport); characters and moving platforms. Common contract.
Static = 0
Never moves by itself (level geometry). Common contract.