GraphicsAPI reference
Enum TextureFilter
Namespace: MicroEngine.Graphics
Assembly: MicroEngine.Graphics2D.dll
Guide: Graphics
How a texture is sampled when it is drawn bigger or smaller than its pixels, or between them: Nearest keeps
hard pixel edges (pixel art), Linear blends neighbouring pixels (smooth, high-resolution art and text).
public enum TextureFilterFields
Linear = 1
Nearest = 0