GraphicsAPI reference
Enum TextureUsage
Namespace: MicroEngine.Graphics.Devices
Assembly: MicroEngine.Graphics.dll
Guide: The graphics device
What a texture of a given format may be used for; queried per format.
[Flags]public enum TextureUsageFields
DepthStencil = 4
Depth(-stencil) attachment of a pass.
None = 0
No usage.
RenderTarget = 2
Colour attachment of a pass.
Sampled = 1
Sampled by pipelines (SetTexture).