GraphicsAPI reference
Enum ShaderFormat
Namespace: MicroEngine.Graphics.Devices
Assembly: MicroEngine.Graphics.dll
Guide: The graphics device
Offline-compiled shader bytecode formats (produced by the tool from one HLSL source).
[Flags]public enum ShaderFormatFields
Dxil = 2
DXIL (Direct3D 12).
Msl = 4
Metal Shading Language source (Metal).
None = 0
No shader format (tier 0).
SpirV = 1
SPIR-V (Vulkan).