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GraphicsAPI reference

Enum ShaderFormat

Namespace: MicroEngine.Graphics.Devices
Assembly: MicroEngine.Graphics.dll
Guide: The graphics device

Offline-compiled shader bytecode formats (produced by the tool from one HLSL source).

C#
[Flags]
public enum ShaderFormat

Fields

Dxil = 2

DXIL (Direct3D 12).

Msl = 4

Metal Shading Language source (Metal).

None = 0

No shader format (tier 0).

SpirV = 1

SPIR-V (Vulkan).