Skip to content

GraphicsAPI reference

Enum BuiltInPipeline

Namespace: MicroEngine.Graphics.Devices
Assembly: MicroEngine.Graphics.dll
Guide: The graphics device

The built-in pipeline every tier implements with every blend state of BuiltInBlendStates: Vertex2D vertices, one texture in slot 0, no uniforms, no depth and no culling; colour = sample(texture) × vertex colour.

C#
public enum BuiltInPipeline

Fields

Textured = 0

Textured triangles: sprites, quads and arbitrary geometry (an untextured draw binds a white texel).