GraphicsAPI reference
Enum BuiltInPipeline
Namespace: MicroEngine.Graphics.Devices
Assembly: MicroEngine.Graphics.dll
Guide: The graphics device
The built-in pipeline every tier implements with every blend state of BuiltInBlendStates: Vertex2D vertices, one texture in slot 0, no uniforms, no depth and no culling; colour = sample(texture) × vertex colour.
public enum BuiltInPipelineFields
Textured = 0
Textured triangles: sprites, quads and arbitrary geometry (an untextured draw binds a white texel).