GraphicsAPI reference
Enum BlendMode
Namespace: MicroEngine.Graphics
Assembly: MicroEngine.Graphics2D.dll
Guide: Graphics
How drawn pixels combine with the canvas (see SetBlendMode): Alpha (normal
transparency, the default), Additive (adds light: glows, sparks, fire) and Multiply (darkens: shadows, tints).
public enum BlendModeFields
Additive = 1
Alpha = 0
Multiply = 2