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KernelAPI reference

Enum DebugSpace

Namespace: MicroEngine.Core
Assembly: MicroEngine.dll
Guide: Game lifecycle and time

Where a DebugDraw item is placed.

C#
public enum DebugSpace

Fields

Screen = 1

Canvas pixels, above the scenes, whatever the camera.

World = 0

World coordinates, under the current scene’s WorldCamera (canvas pixels when it has none).